Play Routes

Academy

Safety Quest Academy Hub

The Academy is a platform and community of practice for every Safety Quest suite. It is built around a major theme of occupational health and safety. The ENERGY 1.0 suite is loaded with 3 academies.

The Life Saving Rules (LSR) or the name used by the company is adopted and accordingly re-configured.

Process Safety Fundamentals (PSF) or adopted nomenclature of the company.

Hazard and Effects Management Process (HEMP) or preferred company name as customisation.

Academy membership are within discipline and line teams.

The tools and structure of an Academy include:

  1. It houses the Activity Cards that provide questions and activities to learn and embed safety education and training. Each academy will have 18 cards for play per round. However, the card bank can hold 18, 24, 30 or 36 cards to randomly choose from.
  2. It holds Activity Slips or folder that provides the correct sets of answers to the questions or activities. It accordingly can only apply 18 slips per round of play. And may hold the numbers of 18, 24, 30 and 36 as the academy grows and deepens practice.
  3. A licence can hold several academies with a minimum of 8 persons. Two members of an Academy are designated as Instructor and Captain. The maximum member in an academy is 32.
  4. The instructor names the Academy and invites members to join. A member is added by accepting the invitation.
  5. The instructor determines game schedules and optimizes the scoring for play sessions.
Club

Multi-Theme Safety Clubs

A Club is community of practice that covers more than one theme or academy scope for every Safety Quest suite. Crew and organisational structures whose work scopes do not cut across broad themes of knowledge and ownership do not need to create clubs.

For example, if all electrical maintenance team require to work effectively are covered by the Life Saving Rules, they can build on academies to deepen safety culture. However, if process Safety Fundamentals is required competence block and toolkit for work, they will be most served by having clubs that cover both scopes.

Club membership are within functional and line reporting departments.

The tools and structure of a Club include:

  1. It holds for use the Activity Cards that provide questions and activities to learn and embed safety education and training. It has access in the play to the cards set up at the academy stage.
  2. It accesses Activity Slips or folder that provides the correct sets of answers to the questions or activities for all the themes.
  3. A licence can hold several Clubs with a minimum of 8 persons. Two members of a Club are designated as Manager and Captain. The maximum member in an academy is 32.
  4. The Manager or Captain names the Club and invites members to join. A member is added by accepting the invitation.
  5. The Manager determines game schedules and rates and rank those who play.
League

Competitive Safety Leagues

A League is a platform for clubs within a license holding company to cooperate and compete to embed safety culture for every Safety Quest suite. Leagues essentially raise the profile and reward knowledge and ownership across the company.

A company can organize a league or several leagues depending on the population and what safety themes it chooses to highlight in a particular cycle or period.

Leagues are largely conducted across the whole company.

The tools and structure of a Leagues include:

  1. Clubs register for league and play against each other over some period. The winners play in stages like preliminaries, knock-out, to finals.
  2. The League tests a wider penetration of the themes, assessing Awareness, Knowledge, and Skill levels of competence.
  3. A licence can hold several Leagues. A league will have a minimum of 16 clubs while the maximum is 32.
  4. A league will have at least 3 members and maximum of 7 as Organizing Team. A director, commissioner and organizer are the minimum number of officials to be registered.
  5. The prize, duration, competition themes and clubs are front loaded when setting up a league. A senior Leader in the company approves the league before it can be activated.

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